![Let's play Max Payne [BLIND] #7 - Getting fired up... LITERALLY](/images/yt/1s/lets-play-max-payne-blind-7-getting-fired-up-literally-sn8s9.jpg)
Let's play Max Payne [BLIND] #7 - Getting fired up... LITERALLY
SOURCE OF THE THUMBNAIL: https://wall.alphacoders.com/big.php?i=656637
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This is a blind playthrough of Max Payne. It's my first, unfiltered experiance with the game, so deaths, mistakes and the like are more than a possbility. I play on the default difficulty level, as the game locks you on it the first time you play.
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Max Payne is a third-person shooter action videogame, the first title in the Max Payne series, created by Remedy Entertainment, and first released for the PC in July 2001, published by Gathering of Developers.
The game follows the protagonist Max Payne, an NYPD detective turned undercover DEA Agent whose life of the "American Dream" - a loving wife, a new born baby daughter, and a home in the suburbs - one day got shattered.
Max Payne is a third-person shooter, in which the player assumes the role of Max Payne. Initially, the player's only weapon is a Beretta. As they progress, players access other weapons including handguns, shotguns, sub-machine guns, long-range rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be. The prime emphasis of the series is on shooting. Almost all of the gameplay involves using Bullet Time to gun down foe after foe. Levels are generally straightforward, with almost no key-hunting. However, some levels do incorporate platforming elements and puzzle solving. Ammo is in virtually constant supply, as all enemies drop some ammo when killed.
Bullet Time is a very large part of the Max Payne universe. When triggered, it slows down the action around the player to allow them to have quicker reflexes, and thus lets them kill enemies with ease. The player's movement is slowed, but they are still able to aim and react in real-time, providing a unique advantage over enemies.
Max is able to perform a shootdodge manoeuvre, allowing him to leap into the air while still being able to fire his weapon. Shootdodge will end Bullet Time if it is used, unless you perform a Bullet Time Combo.
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