Let's Play - Megaman 7 - 14 - Boss Rush!
The boss rush level, and just in case you didn't believe me how easy the bosses are with their weaknesses... well, here you see. Pretty much all challenge jumps straight out the window.
Only two bosses seem to be exempt from this, Shademan, who, personally, I think is HARDER with his weakness, and Freezeman, neither of which get their attack patterns reset, you have to be in close to hit them. Thus, causing you to lose a lot of health in the process.
Shademan doesn't even bother to get knocked back by his weakness most of the time.
(Unless he's on the ground. This is the only time I'd personally recommend you use the Wild Coil, as it stops him from using his Shade-Buster and Eyebeam attacks.)
I also manage to die on the Burstman battle, because I wasn't paying attention. Considering I'd previously perfected the boss earlier in the playthrough, this is rather embarrassing. Oh well. It happened.
Just Dr Wily left. And boy, is this a tough battle.
If I've missed any of the "funny weapon combinations" with bosses, feel free to point them.
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