Let's Play New Year's Eve - Fantavision

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Published on ● Video Link: https://www.youtube.com/watch?v=7JFim2LZAEY



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Love or hate it the year of 2022 is almost over.
I play this puzzle game while talking about the year.

Have a happy new year and hope 2023 is better for you and your kind.








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Fantavision, sometimes stylized as FantaVision, is a puzzle video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 2 (PS2). The game's objective is to use a cursor to select three or more launched fireworks (called "flares") of the same color in a row and then to detonate them to increase the player's score. Used in conjunction with various power-ups, the resulting explosions can ignite and chain together even more flares for additional points.

Fantavision was created during Sony's transition from its original PlayStation (PS1) to its next generation console. The game was initially conceived by director Katsushi Kanetaka, inspired by the fireworks shows he witnessed in his youth. After successfully pitching the project to Sony, Fantavision was supervised by the company's first-party development head Shuhei Yoshida and was completed by a small team in a short time frame. The graphics emphasize the PS2's ability to show particle effects.

Fantavision was released in Japan on March 9, 2000, a few days after the PS2 itself. It was released the same day as the console in North America, Europe, Australia, and New Zealand later that year with an added two-player mode. An updated version with this mode titled Futari no Fantavision was released in Japan in 2002. Fantavision was then remade for Japanese mobile phones starting in 2003. Finally, the game was digitally re-released on Sony's newer consoles via the PlayStation Network outside of Japan beginning in 2015. The game received a mostly above-average critical response with reviewers generally praising its visual presentation, core gameplay, and multiplayer. However, many found fault with the length and replay value of its single-player experience when compared to contemporary titles in the puzzle genre.

Developer(s) Japan Studio
Publisher(s) Sony Computer Entertainment
Director(s) Katsushi Kanetaka
Designer(s) Shigeru Kurihara
Katsuyuki Kanetaka
Programmer(s)
Toshio Fukui
Akihiro Taguchi
Toshitake Tsuchikura
Nobukazu Ohta
Composer(s)
JP: Soichi Terada
NA: Ashif Hakik
PAL: Jim Croft
Platform(s) PlayStation 2, mobile phone
Release PlayStation 2
JP: March 9, 2000
NA: October 26, 2000
EU: November 24, 2000
AUS/NZ: November 26, 2000
JP: July 4, 2002 (Futari no Fantavision)
Mobile phone
JP: July 16, 2003 (J-Sky)
JP: July 3, 2008 (EZweb)
Genre(s) Puzzle
Mode(s) Single-player, multiplayer







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new years end