Let's play Oblivion 170: Liberation, definitely

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Quest from the Arch-Mage himself in hand, time to set out to try and save some random dude who has a name, but not much else. Also finding out two MAJOR problem with this game, in regards to friendly NPCs.

For one, they're idiots. This dumbass was scripted to walk right to his doom, but believe me, that just hastened the inevitable. Other NPCs will happily jump in front of whatever you shoot at enemies, jump off of cliffs, off a bridge into lava, run right into traps, the works. Their AI sucks that bad. Second problem was the guy's equipment, since fighting skeleton champions and wraiths with steel armor and a silver sword will only result in an incredibly one-sided gore-fest.

Guess what? A good part of the main questline consists entirely of trying to keep certain NPCs alive from whatever tries to kill them, and since what tries is leveled, I'll be protecting them from behemoths that would make short work of the entire Imperial Guard, much less one glorified civilian wearing a shirt and wielding a dagger. Had I done the MQ at level one, everyone would instead be soiling their pants over what are basically crippled imps. Not regular ones, crippled ones. Seriously, it's part of their name and everything.







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