Let's Play Oblivion - Imperial Legion [Part 10]: Rating
Overall: 7/10 (8 is highest for all categories in an "incomplete" mod)
Graphics / Sounds: 8/10
+ Some new custom meshes and textures
+ Makes use of other sound effect files
- Some textures don't seem to properly work even with a clean install
Story: 7/10 (unfinished?)
+ Tries to build a rival faction for the Imperial Legion in the Black Road Bandits
* Other characters, though most don't have any back story to them
- A sibling death is taken maybe too lightly. Maybe.
* Ongoing events from one mission to another
Gameplay: 6/10
+ Plenty of new jobs and events to see
+ Unique ideas for types of missions and quests involving Imperial Legion
+ Somewhat realistic interpretation of how an enforcement team would carry out missions
- Some quests are just "back and forth" trips
- Difficulties with scripts doing their job, or loading properly unless done in a specific order
- Potentially broken quest line because of this?
Player Bonuses: 7/10
+ Custom spells that let you control a small group of Imperial Soldiers
- Scripting effects on these spells seem a bit off at times
* Spells only let you control soldiers all at once, instead of individually
+ An entire Imperial Legion area to call your own, including a(n) (unfinished?) home
+ Custom capes