Let's Play Paper Mario: The Thousand-Year Door - #25: Make Way for the Great Gonzales
We have arrived at Glitzville. A floating town with a large battle arena known as the Glitz Pit. We notice their champion Rawk Hawk and his title belt that looks to be a crystal star!
We decide that in order to get the star, we have to win this title belt ourselves. We sign up as a battler after meeting Grubba, the boss who is running the Glitz Pit.
We start at Rank 20 and have to go all the way to Rank 1 to get a title match. To advance a rank, beat your opponent in a battle. However, you also need to do what Grubba asks.
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Paper Mario: The Thousand-Year Door is a 2004 role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube.
The Thousand-Year Door is the second game in the Paper Mario series.
The Thousand-Year Door borrows many gameplay elements from its predecessor, such as a drawing-based art style, and a turn-based battle system with an emphasis on action.
For the majority of the game the player controls Mario, although Bowser and Princess Peach are playable at certain points.
The plot follows Mario's quest as he tries to retrieve the seven Crystal Stars and rescue Peach from the X-Nauts.
The game was well received by critics, attaining an average score of 88 percent from GameRankings.
Critics generally praised the game's engaging plot and gameplay, but criticised it for not being a big progression from its predecessor.
The Thousand-Year Door won the "Role Playing Game of the Year" award at the 2005 Interactive Achievement Awards.
The Thousand-Year Door has a unique visual style. The graphics consist of a mixture of 3D environments and 2D characters which look as if they are made of paper.
At different points in the game, Mario is "cursed" with abilities that enable special moves in the overworld, all of which are based on the paper theme.
Mario can fold into a boat or a paper airplane by standing on a special activation panel, and roll up into a scroll of paper or become paper-thin.
The game's environments also follow this theme; for example, illusory objects that conceal secret items or switches can be blown away by a gust of wind due to the environment's paper-like qualities.
In certain parts of the game, the player controls Bowser in multiple side-scrolling levels based on the original Super Mario Bros..
Additionally, the player controls Peach in the X-Naut Fortress at the completion of most game chapters.
The Thousand-Year Door is set in the town of Rogueport, in the Mushroom Kingdom. The majority of locations are not featured in previous Mario games.
Most locations consist of a set theme; Glitzville, for example, is a floating city centered around a fighting arena known as the Glitz Pit.
The enemies and town inhabitants in the game range from recurring Mario characters, like Boo, to characters exclusive to the game, such as the X-Nauts.
For many stages in the game, the story is presented in the context of a novel, and is divided into eight chapters (nine counting the prologue).
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