Let's Play: PSX Doom - Level 9 - Deimos Anomaly
A playthrough of "Deimos Anomaly" (Level 9) of Doom for Playstation. This is the Total Conversion for PC, played through GZDoom. 100% kills, 100% secrets (Max-Kill).
What can really be said about this map? Nothing that hasn't already been stated. It's basically the same map in playstyle, design, looks, even enemy placement. Aside from the only change being a single Hell Knight near the hidden Red Key. It's appropriate that they add him here as the previous level had two Barons of Hell, and since they were originally placed as the bosses to the original first Episode for PC, Knee-Deep in the Dead, if the Hell Knight were placed before this then it would ruin the surprise and almost seemingly prepare you for two of something that's tougher than a house. Why am I talking about the Hell Knight so much? Because this level is identical in every way to the original. Oh, and there's some nice windows at the Blue Key and the lighting at the Plasma Rifle is nice. That's about it here. Oh yes, and they introduce the Cacodemon here (just as in the PC version), who is everyone's favorite squishy little one-eyed tomato.
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AltimaMantoid presently has 877,775 views for Doom across 130 videos, with His channel publishing over 1 day worth of content for the game. This makes up 4.44% of Doom content that AltimaMantoid has uploaded to YouTube.