Let's Play Quake 2 13: Digging Deeper

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Quake II
Game:
Quake II (1997)
Category:
Let's Play
Duration: 22:04
644 views
103


It's a good thing that Strogg have left all the things we need to achieve our objectives within easy reach. Imagine if all the doors were controlled by someone deep within the facility, opening them for Strogg and locking them when we try to go through. There are only so many times we can find an alternate route forward before we're trapped and once that happens, we're doomed.

The Strogg surely know we're here and that we've taken out every single one of them we've come across up until this point. This would be when I'd send my toughest troops to overwhelm Bitterman, but the Strogg appear content to instead ramp up the level of threat slowly. Perhaps they still underestimate us for some reason and if they do, I'll gladly take advantage of their folly.

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Tags:
let’s play
kikoskia
quake 2
FPS
id software
activision
sci fi
3D
strogg
bitterman
weapons
powerup
secret levels
backtraking
fast pace
first playthrough
main campaign
cutscenes
missions
sequel