Let's Play Quest for Glory II VGA #17: Making the Most of the Waning Light

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We're drawing close to the night hours, but you'd be surprised how much you can fit into the time it takes for the sun to set. With climbing and throwing all maxed out, our next focus is the main one of any fighter: combat. We need to improve our weapon use, blocking and dodge skills if we're to stand a hope against the threats that may soon threaten Shapeir.

While we could go into the desert to battle, I want to stop by the Adventurer's Guild to spar with Uhura again. Not only do we have the chance to gain some more skill, but we might also learn a thing or two about the combat system that wasn't mentioned in her initial tutorial but really should have been.

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