Let's Play Skullmonkeys Part-1 Being A Hero Whether We Like It
What ever happened to Klayman after the Neverhood. Well he was on the path to normaldom till a flying bird parcel scoop his rear to another planet.
I guess we have to save the world?
Patreon Page
https://www.patreon.com/vauldemare
GOG Wishlist
https://www.gog.com/u/vauldemare/wishlist
Great games at cheap prices for charity.
https://humble.com/monthly?refc=sUsX7l
Star Wars Old Republic Referral Code.
http://www.swtor.com/r/qpc4JC
Skullmonkeys is a platform video game developed by The Neverhood, Inc. and published by Electronic Arts for PlayStation. It is the sequel to The Neverhood, and rather than being a graphic adventure, it is a platformer. Players again take control of Klaymen, who this time must defeat a horde of creatures called Skullmonkeys under the command of his old foe Klogg.
The game met with negative reviews, as critics liked the game's unique visual style (as with The Neverhood, the characters were all sculpted from clay) and music, but bemoaned the monotony and lack of innovation in the gameplay. Terry Scott Taylor composed the soundtrack.
Developer(s) The Neverhood, Inc.
Publisher(s) Electronic Arts
Designer(s) Joseph Sanabria
Vanessa Jones
Nicholas Jones
Programmer(s) Brian Belfield
Kenton Leach
Tim Lorenzen
Artist(s) Stephen Crow
Mark Lorenzen
Ellis Goodson
Composer(s) Terry Scott Taylor
Engine The Neverhood, Inc.
Platform(s) PlayStation
Release
NA: February 6, 1998
EU: February 20, 1998
Genre(s) Platform
Mode(s) Single-player