Let's play SMT: Digital Devil Saga 2 52: Null Plot

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Published on ● Video Link: https://www.youtube.com/watch?v=ZnbkY6jUMvQ



Duration: 28:03
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We learn allot of things in this video, but stating it outright already would be a spoiler, so watch the video, THEN read this description.

Anyway, we learn that:
-The entire Airport dungeon was unnecessary, and possibly everything done after saving Sera from the EGG was unnecessary. As I'm sure most have figured out, when people die their data returns to God, and our objective was to, yes, send our data to God. Everyone could have just jumped off of a cliff and that would have skipped the Power Plant (as well as Roland and Argilla's suicides), the revisit to the EGG, and the Airport in it's entirety. That's not to say the trips weren't worth it, of course, but still. A game where 99% of it can effectively be skipped by having the MC jump off a cliff is not a well-written game. In this case though, I needed to grind anyway.
-Angel, the final boss of the last game, can be rendered dead in around 20 seconds by Gale simply gutting her a bit, likewise Gale, who can survive several Skull Cleaves, will die almost immediately to a single attack from Angel. Despite this Hari-Hara's physical attacks in DDS1 which involves a dozen strikes in quick succession, while painful, don't render a character dead at all (they can only knock them out, at most), and apparently if Serph had not tried to slash Angel as opposed to striking, that whole final boss last game apparently simply wouldn't have happened.
-That bit about Angel not having anyone left to die for her and not leaving any planes intact? 4 planes were left and 3 to 6 jet pilots happen to still want to kill us because, hey, Cielo needed to die SOMEHOW, right?







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SMT:
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52:
Null
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