Let's Play Spyro 2: Ripto's Rage: Part 7 - Crush Battle and Cleaning Up!
Welcome back fellow viewers this is your host with more Spyro 2 Ripto's Rage (Gateway to Glimmer). On this episode of Spyro 2 Ripto's Rage we fight our first world boss Crush! and he turns out to be a wimp then we go back to the first world to do some cleaning up getting every thing in Glimmer,Sunny Beach , and the Homeworld... Want to find out more? WELL THEN TUNE IN FOR MORE SPYRO 2 RIPTO'S RAGE!
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NOTES:
Spyro 2: Ripto's Rage! is a video game for the PlayStation video game console. It was released in North America under this title on October 31, 1999, in Europe as Spyro 2: Gateway to Glimmer on November 5, 1999,[1] and in Japan on March 16, 2000 as: Spyro X Sparx Tondemo Tours.
Ripto's Rage is the second game in the Spyro the Dragon series, which started with Spyro the Dragon in 1998. The protagonist of the series, Spyro, is placed in the land of Avalar, rather than the Dragon Worlds, where the previous installment was set. A dinosaur-riding sorcerer, known as Ripto, has invaded the world of Avalar, and is wreaking havoc on its citizens with his magic. The player, as Spyro, must travel through the world of Avalar and undo the damage done by Ripto.
The game became available for download on the European PlayStation Network on July 26, 2007, even before its predecessor was released to the same market. Less than a week later, however, it was removed because Colossus and Idol Springs levels failed to load. On April 17, 2008, It was released on the Japanese PlayStation Store. On May 7, 2009, a corrected version of the game became available for download from the North American PlayStation Store.[2] It is yet to be re-released to the European stores.
Gameplay flows in a similar manner to the original Spyro, with few variations in control and Spyro's main abilities intact. Spyro can attack enemies with his typical dragon-breath, or charge through them in a charge attack, though different varieties of enemies may require a specific attack to defeat; metal-armored enemies are impervious to Spyro's flame, and enemies much larger than Spyro himself are immune to his charge attack. By using his wings to glide, Spyro can extend his jumping distance to a considerable reach, depending on the elevation the player begins gliding from. Levels are designed to take advantage of this, featuring large gaps that Spyro is required to glide across. As the game progresses, the player can buy new abilities for Spyro: the ability to swim, climb ladders and headbash. In addition to Spyro's new abilities, many levels in the game feature powerup "gates" which temporarily give Spyro enhanced abilities that allow him to defeat certain enemies, reach new areas, or complete certain missions. Powerup gates are at first inactive, but become available once the player has defeated a certain number of enemies within the level. Unlike in the first game enemies no-longer release gems but spirits to power these gates. All enemies must be killed again if you leave the level.
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