Let's Play S.T.A.L.K.E.R. 2 Part 12 - My Problems Have Problems of Their Own

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After setting Panas back on the wagon like a proper slav, we turn to the matter of the missing courier. This is a bit more complicated, in part because we need to climb an abandoned excavator to get into a locked house - and we can't just climb the ladders on the side of the thing, oh heavens no. But the real problem is the gang that pounced on the courier, whom we tail back to their hideout at a boiler facility. We get some surprise help here, but it's a slugfest to get inside, secure the package, and find out what the hell happened in the first place. And that's before the bloodsuckers show up.

Somehow we get out of that alive, and finally head to Diode's abandoned workshop. Along the way there's a slight delay with an emission, but once again the real trouble is waiting for us. Diode activated the scanner in desperation while thugs were attacking, which has had... consequences for the area around it. Suffice to say we need a lot of medkits here...