Let's Play S.T.A.L.K.E.R. 2 Part 10 - Crossing Arbitrary But Well-Guarded Lines
Some off-screen tidying helps us prepare for Star's mission, with the ultimate goal of finding this Nestor and his Scanner business. Star's people went missing under a Ward-controlled factory, and naturally they're not going to just let us in to poke around. We search for gaps in the perimeter and possible dialogue solutions, but find nothing to help - at least, not in the expected ways. I won't spoil how, but let's just say after a couple tries, stealth becomes something of a moot point and we head inside.
Naturally, the Ward only controls things upstairs. Mutants and anomalies stalk the hallways underground, and we find a nasty new gimmick to the electroball anomaly from the prologue. When we find the guys we're looking for it's obvious what killed them, but there may yet be a survivor somewhere...