Let's Play: Super Metroid #1 | Putting The Metroid in Metroid-Vania | SNES Classic

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Super Metroid
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Super Metroid is a side-scrolling action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The third installment in the Metroid series, it was released in Japan in March 1994, with other territories later. The story takes place after the events of the Game Boy game Metroid II: Return of Samus (1991); it follows the protagonist and playable character Samus Aran, who travels to planet Zebes in an attempt to retrieve an infant Metroid stolen by the Space Pirate leader Ridley.

The development staff from previous Metroid games – including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi – returned to develop Super Metroid over the course of two years, with half a year earlier to gain approval for the initial idea. The developers wanted to make a true action game, and to set the stage for Samus's reappearance. The gameplay focuses on exploration, with the player searching for power-ups that are used to reach previously inaccessible areas. It features new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions.

The game received critical acclaim, praising its atmosphere, gameplay, music and graphics. It is often described as one of the best video games of all time. Although the game did not sell well in Japan, it fared better in North America, and had shipped 1.42 million copies worldwide by late 2003. It became popular among players for speedrunning, and has inspired other games within the Metroidvania genre. The game was followed by the 2002 release of Metroid Fusion and Metroid Prime, ending the series' eight-year hiatus. Since 2007, Super Metroid became available as a Virtual Console title for the Wii, the Wii U, and the New Nintendo 3DS.

Super Metroid is a 2D, side-scrolling action-adventure game, which primarily takes place on the fictional planet Zebes—a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid that was stolen by Ridley, the leader of the Space Pirates. Samus can run, jump, crouch, and fire a weapon in eight directions; she can also perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after the popular dance move of the same name, allows Samus to walk backwards while firing or charging her weapon.

Throughout the course of the game, the player can acquire power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities, allowing them to gain access to areas that were previously inaccessible. The Morph Ball allows Samus to curl into a ball, roll into tight places and plant bombs; the Spring Ball adds an ability to jump while in Morph Ball form. The Speed Booster can be used to run at high speeds, and can crash onto barriers and enemies. The Space Jump allows Samus to jump infinite times to cover great distances, and the Hi-Jump Boots allow for a higher jump.The X-ray Scope is used to see items and passages through hidden walls and other surfaces.

The heads-up display shows Samus's health, the supply mode for Reserve Tanks, icons that represent weapons, and a map display showing her location and its surroundings. The inventory screen allows the player to enable and disable weapons and abilities. While the beam weapon can be combined, the Spazer and Plasma beams cannot be used simultaneously. The backup units called Reserve Tanks can be used automatically when Samus's health is depleted. The game also features an automap to help players navigate the different areas of the game. Additionally, the player can use the map computer found in each part of the planet to reveal unexplored areas. To save their progress, the player must find and use one of the save stations scattered around the planet The game can also be saved at Samus's gunship, which fully recharges her health and ammunition as well.18 Super Metroid has three endings based on the time taken to complete the game, which determine whether Samus poses with or without her suit. The best ending is achieved when the game is completed under three hours

Super Metroid opens with a narrative by bounty hunter Samus Aran. Samus describes the events of her expedition to the planet SR388, and how she encountered a Metroid larva, which hatched from an egg and immediately imprinted upon her, believing her to be its mother. She brought the larva to Ceres Space Colony, where scientists believed that they could harness its power.Just after she left the colony, she received a distress call and returned to find the scientists dead and the larva stolen by Ridley—the leader of the Space Pirates.

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Super SpikeGhetti Bros. currently has 1,243 views spread across 15 videos for Super Metroid. Super Metroid has approximately 4 hours of watchable video on his channel, making up less than 0.22% of the total overall content on Super SpikeGhetti Bros.'s YouTube channel.