Let's Play: Super Punch Out!! #2 | Heike Kagero Takes No Prisoners | SNES Classic

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Super Punch-Out!! is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the Nintendo Power flash RAM cartridge series and the Super Famicom. The game was released for the Wii's Virtual Console in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016. It is the fourth game in the Punch-Out!! series, taking place after the Punch-Out!! game for the NES.

In Super Punch-Out!! the player controls Little Mac, as he fights his way to become the World Video Boxing Association champion. Players, fighting from a "behind the back" perspective, must knockout their opponent in three minutes to win. Players can launch jabs, hooks, and uppercuts against their opponents as well as block, dodge, and duck opponents' attacks. Nintendo Integrated Research and Development, led by Genyo Takeda, Minoru Arakawa and Makoto Wada, developed the game. It also featured voice acting by Charles Martinet.

The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple gameplay controls, and replay value. The game also featured colorful, detailed graphics, which included the usage of transparency that facilitates the game's "behind the back" perspective. Other reviewers had said that this game lacked the overall appeal, gameplay, or audience of its predecessor.

The gameplay in Super Punch-Out!! is similar to that of its arcade and NES/FC predecessors. The player controls a nameable boxer as he fights his way to become W.V.B.A. Champion. The player controls the boxer from a third-person perspective, with him being translucent on the screen. Players can attack their opponents with jabs to the face or with body blows from either hand. The opponent can deflect punches, so players must aim at the opponent's open spot (where the gloves are not) to connect. Depending on the opponents' stances, they will guard themselves differently, so players need to use the correct punches.

As in the first two arcade games of the series, players have a power meter, located on the bottom of the screen. The meter fills up as the player lands punches against the opponent, and it goes down as the player gets hit. When the power meter fills up completely, the player will be able to launch knockout punches such as uppercuts, hooks, and rapid punches. These punches have a slight delay in execution, but they cause more damage to the opponent. Players can also build power as the match progresses, as indicated by the background color behind the player's face on the upper left corner of the screen, which goes from blue to green to yellow to red. The player reaches "Power-Up" status when the background color reaches red. During this status, the player's punch speed and power increase. They lose their Power-Up status if they are knocked down.

Players can avoid attacks from their opponents by dodging to the left or right or by ducking, but players cannot punch while dodging or ducking, nor can they duck body blows. They can also block attacks to either the head or the body, but they cannot block strong punches; strong punches must be avoided by dodging or ducking. Depending on the situation, the player must strategically block, dodge, or duck in order to avoid an opponent's attack. Players can capitalize on the opponent's attacks by launching counter-punches immediately after avoiding an attack.

Both the player and the opponent have stamina meters, both displayed on the top of the screen. The meters decrease when either boxer gets hit by a punch. Boxers will get knocked down if their stamina meter runs out. Faster knockdowns will cause that boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch. Either boxer will lose if they cannot stand up before the count of ten after being knocked down (resulting in a knockout or KO) or if they are knocked down three times in the match (resulting in a technical knockout or TKO). The player can also recover some stamina while the opponent is down by pressing the buttons on the controller.

A meter not displayed on screen is what many skilled players refer to as a "dizzy threshold". This means if a player manages to land a given number of consecutive punches it will put the opponent into a brief "dizzy" or "stunned" animation.


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