Let's Play: Kingdom Hearts 2: Final Mix #12 | Winnie The Pooh Doesn't Remember Us!??

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Kingdom Hearts II
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Kingdom Hearts II (Japanese: キングダムハーツII Hepburn: Kingudamu Hātsu Tsū) is an action role-playing game developed and published by Square Enix in 2005 for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, which combines Disney and Final Fantasy elements. The game's popularity has resulted in a novel and manga series based upon it and an international version called Kingdom Hearts II Final Mix, released in March 2007.

Kingdom Hearts II is the third game in the Kingdom Hearts series. It picks up one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends. Like the previous games, Kingdom Hearts II features a large cast of characters from Disney films and Final Fantasy games. Organization XIII, a group introduced in Chain of Memories, reappears to impede Sora's progress.

The game was well-received and earned year-end awards from numerous video gaming websites. In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006. By April 2007, the game had shipped over four million copies worldwide.

The game was actor Pat Morita's final voice role before his death in November 2005. The Final Mix version of the game was re-released in high definition for Kingdom Hearts HD 2.5 Remix for the PlayStation 3, along with Kingdom Hearts: Birth by Sleep Final Mix and Kingdom Hearts Re:coded.

The gameplay of Kingdom Hearts II is similar to the action RPG and hack and slash gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints with the previous game. The player directly controls Sora from a third-person camera angle, though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via cutscenes, though there are numerous side-quests available that provide bonuses to characters.

Like many traditional role-playing video games, Kingdom Hearts II features an experience point system which determines character development. As enemies are defeated, the player and allies culminate experience to "level up", in which the playable characters grow stronger and gain access to new abilities.

Combat in Kingdom Hearts II is in real-time and involves heavy hack and slash elements with button presses which initiate attacks by the on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in Final Fantasy games, provides other combat options such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members. A new feature is the "Reaction Command", special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a boss battle. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets.

In response to criticism, the "Gummi Ship" feature of the first game was re-imagined to be "more enjoyable". Although retaining its basic purpose of travel, the system was completely redone to resemble a combination of rail shooter and "Disney theme park ride". In the world map, the player must now control the Gummi Ship from a top-down view and fly to the world the player wishes to enter. Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships. After the route is opened, travel to the world is unimpeded, unless it is blocked again due to a plot-related event.

Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game's setting is a collection of various levels (referred to in-game as "worlds") that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the Disney animated features canon in the first game, Kingdom Hearts II introduces worlds that are based on Disney live-action films as well.



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Super SpikeGhetti Bros. currently has 8,751 views spread across 80 videos for Kingdom Hearts II. This game accounts for over 2 days of watchable video on his channel, or 3.63% of the total watchable video for Kingdom Hearts II on Super SpikeGhetti Bros.'s YouTube channel.