Let’s Play The Plutonia Experiment #17: Returning to Regular Mayhem
The secret levels may be behind us but we’re by no means out of the woods just yet. Yes, they were some of the most challenging levels in the game but we’re not approaching the final third of the main levels and they don’t pull their punches either. The traps are only going to get more devious, the enemy encounters more numerous and the number of pain elementals in each level above the acceptable level of zero. At least we can’t say that we’re lacking for ammunition any more, for level 32 did a fine job of giving us all we need for the foreseeable future, provided we’re careful with it.
On the topic of being careful with our ammunition, An important thing to consider is that the difficulty we’re playing on doesn’t require us to be absolutely flawless all the time. There’s more than enough wiggle room for failing to dodge, missing shots and not using the most optimal weapons in the most optimal way. That leeway is a sign of good game design and while the amount you get will inevitably narrow the further you delve into a game, it should always be there in some form.
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