Let's Play Weird West Part 18 - Mistakes, Crimes, and Nursery Rhymes
We wrap up the latest bounty with our first proper arrest, earning us a nice bonus and a possible vendetta down the line. A slightly bigger problem is we may have borked a sidequest by breaking down a weapon belonging to the Dagger & Bones leader. Still, with the bracelets in hand, the Scholar helps us find the location of Olvidado - and how to physically see it, since it's a ghost town in a rather literal sense. Fortunately, the more hostile spirits are the kind we can shoot, so on we go.
Speaking of ghosts, we spend some time looking for a quest that'll let us talk to them at last. Turns out all we had to do was make progress, as this ability is required once you get far enough into Olvidado. We also meet our Heathen friend once more, and I get the feeling she's just trying to fill time with her latest request.