Let's Play Weird West Part 14 - A Quest-Called Tribe
We wrap up Clarence's personal quest with the expected revelations; shockingly, the guy everyone said wasn't a good guy turned out to not be a good guy. I have mixed feelings about the whole 'creating an army of marauding pigmen' thing, since it's clearly hurting innocent people, but it's just as clear that Clarence has a sizable karmic debt to repay. Let's hope taking out the ghost tree is the start of balancing out that ledger. Also, turns out the game really expected us to go in talking at the brothel, which I remain surprised by.
Anyway, we move to our next character, Across Rivers. A member of the Lost Fire Nation, he and his people have fled west both to avoid settlers, and to hunt a quite literal spirit of greed. Thanks to the overarching plot, however, the hunter is about to get a whole new set of problems...