Let's Play Wizardry 7, Part #31 - I See Dead People

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Published on ● Video Link: https://www.youtube.com/watch?v=FdmdQBtr0h4



Duration: 10:41
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After having explored substantial parts of the Dragon Cave, it's time to go to the Crypt Isle, where (among many other things) the Hall of the Dead lies (yes, this is another one of those in-game references to Wizardry 6). As is evident from this video, there are some seriously weird things going on here. The clip ends with a pretty tough battle with an Ungorn Daimyo and several Skeleton Lords.

Tom Needham's walkthrough suggests that the party should at the very least be above level 20 before going here, and my puny level 16-17 (class switches excluded) characters will most likely not be able to get much further without doing a lot more grinding first. After all, the next level down from the Hall of the Dead contains nothing less than the infamous Chamber of Gorrors...

This video is also available at;
http://www.gamevee.com/viewVideo/Wizardry_series/PC/Wizardry_7_Part_31/1205846







Tags:
Wizardry
VII
Sir-Tech
Crusaders
Dark
Savant
CRPG
Turn-based



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