Let's Play World of Xeen Part #011 The Haunting of Winterkill
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We need to go into Winterkill. It has a spell that in the guild that is very much required.
Let me explain about Day of Protection. X = Level of the caster
It casts all at once:
Light
Protection from Elemental (all Four) Not as powerful as a REAL P.F.E. though.
Heroism: +X to hit
Holy Bonus: +X to physical damage
Bless: +X to Armor Class
As you can imagine this is a HUGE lifesaver.
New Enchantments:
Bug Zapper: 3x damage to Bugs
Protection: +2 to Armor Class
New Enemies:
Spirit Bones:
HP: 40 Attacks: 1 AC: 10 Experience: 2,000
Speed: 10 Ranged Attack: No Damage: 2-16
Note: Immune to Physical Damage
Polter Fool:
HP: 50 Attacks: 1 AC: 15 Experience: 3,000
Speed: 20 Ranged Attack: No Damage: 2-32
Note: Immune to Physical Damage
Ghost Rider:
HP: 60 Attacks: 1 AC: 15 Experience: 4,000
Speed: 30 Ranged Attack: No Damage: 2-64
Note: Immune to Physical Damage
Jouster:
HP: 80 Attacks: 1 AC: 20 Experience: 5,000
Speed: 25 Ranged Attack: No Damage: 2-80
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