Let’s Replay Covert Action – The Ariane Files [Case 7B]
The ultimate resource you have in this game is time. Almost every action you do consumes it; visiting the hotel and examining your clues are two of the few things that don't and as time ticks away, the criminals you're hunting work towards achieving their goals. Getting ahead of the plot is very important and that's done by using your time to hunt for clues efficiently, going to places likely to have information that leads you to the active agents in a plot.
That's easier said than done, of course.
The chief gives you some clues at the start – less the higher your difficulty is – as well as an organisation that's involved in some capacity. How quickly you can look up said organisation is entirely dependant on what locations you know have a hideout of theirs and if that's far away, there's some time gone already. The time spent in said headquarters seeking clues goes by faster than you think, then there's cryptography, wiretapping and stuff with the driving minigame that you'll likely not see me doing. All the while, the bad guys are active too, hoping that they can outrun your progress.
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