Let's replay my Doom Wads - shotfun

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Published on ● Video Link: https://www.youtube.com/watch?v=6LjltaH9jYM



Duration: 55:50
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Another one that started with ambition and went down the toilet. Of course big mistakes I did is again being too dark and throw hitscanners at the player in the beginning (most people hate that but you don't know if your taste is different). One concept of this map was to make an exlcusive shotgun based combat and against shotgunners and smaller monsters. The other was to use tiny lit sectors to make the impression of city/village lights in the mountains, something that I find extremely atmospheric when driving in the night and approaching a city for example. Here it's supposed to be an army camp where outside the gates you see the lights of civilization. I used the same concept at the final room where you can see stars outside your window but these are tiny sectors around black texture. At the middle of this level I got bored and filled a room full with enemies, a typical way to ragequit level creation for me :P

https://www.doomworld.com/idgames/levels/doom/Ports/s-u/shotfun







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