
Let's Talk and Play Hollow Knight - Part 6 (Getting Fired Up with Grimm)
Continuing on with a commentated Hollow Knight playthrough where I start the Grimm Troupe and use the flame collection as a reason to backtrack and clear out the remainder of Greenpath and Crystal Peaks. After facing Troupe Master Grimm, this is a good time to tackle Queen's Garden/Deepnest to finish out the remaining flames.
Apologies for the delay on this part and hopefully I'll be a bit more prompt finishing this run out. As well, apologies for any background noise and where my cat interrupts as I talk to Grimm the first time.
1:37 Seer Rewards (Dreamgate most of all)
4:42 Howling Cliffs
8:28 Stag Nest Skip
9:20 Gorb
13:09 Grimm
14:34 Greenpath Backtracking
21:19 No Eyes
24:57 Crystal Peaks Backtracking
28:38 Enraged Guardian
30:01 Second Set of Flames
34:52 Troupe Master Grimm
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