Let's Talk Crash Team Rumble: The Good, The Bad, and The Wumpa
I won't lie to you all, this video has been a laborious undertaking.
Having been away for four months, I felt I ought to finally talk about all the things going on with Crash Team Rumble, and not only did I have a lot to talk about, but I found that there was a lot more I felt like I needed to say about everything we have learned so far, prior to today.
This video was SUPPOSED to be done well in advance of the launch of the Crash Team Rumble Closed Beta, but due to issues beyond my control, this did not happen. As a result, you may come across information in this video that may be outdated or which by now is quite common knowledge to anyone who has been following the game. For that I can only apologize.
The issues were I had were not only technical, but as a result of my hiatus, I found it difficult to write scripts and was in some ways a bit rusty with editing too. But this was supposed to be my first video in four months, I was determined to finish this video, no matter what.
Especially as it's still semi-relevant, as far as it containing some of my
personal opinions on Crash Team Rumble, prior to the beta.
It's been a long road back, but it can only get better from here.
CHAPTERS:
0:00 - Opening Address and intro
1:04 - What is Crash Team Rumble?
2:55 - Playable Characters and Rumored Additions
4:44 - Hopes, concerns and expectations for the Crash Team Rumble roster
6:26 - Discussing the launch of Crash Team Rumble and preorders, lack of a PC and Switch port, cross-platform play, the price and differences between the standard and deluxe editions
9:46 - Brief discussion over my hopes for new music in Crash Team Rumble, and reusing music from the N. Sane Trilogy, and It's About Time
10:31 - Brief discussion about Crash Team Rumble's Premium Battle Pass system
11:53 - Discussing information about Crash Team Rumble's closed beta, as well as my concerns and hopes for a public open beta
15:00 - My thoughts on Crash Team Rumble's odd physical release
15:35 - Discussing the news that Crash Team Rumble will NOT have a story mode, how to include some lore specific to the game and my disappointment over a lack of a story mode
18:33 - My concern about the lack of offline modes and just how futureproof Crash Team Rumble will be, especially from a game preservation standpoint
21:13 - The issue I have with Crash Team Rumble being inaccessible to anyone who doesn't have a reliable internet connection, in addition to anyone who does not want to purchase an online subscription, or anyone who doesn't want to play online
22:50 - My initial concerns over Toys For Bob saying "Crash Team Rumble is NOT a MOBA", discussing possible MOBA elements/inspiration, and the missed opportunity to explain how Crash Team Rumble is "not a MOBA"
24:38 - Discussing who Crash Team Rumble specifically for, and who I think this game's audience could end up being
27:28 - Talking about what Toys For Bob's philosophy potentially was, in creating Crash Team Rumble, how the game may not necessarily appeal to everyone, and my personal experiences on games that didn't interest me from a franchise I adored
28:46 - Reflecting on what the Crash Bandicoot series has got under it's belt, over half a decade on from the series' revival, and how this kind of online game normally wouldn't appeal to me
30:08 - The last game that had me hooked on playing online almost everyday, the positives and negatives of that kind of experience, and hopes that Crash Team Rumble could do the same
32:27 - My final thoughts and hopes for Crash Team Rumble before the beta, and reflecting on the three year journey to get to this point
33:58 - Announcing my intention to stream the Crash Team Rumble closed beta and a quick note about subscribing to the channel
34:49 - Asking for your feedback and outro
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Currently, The Kiwi Dragon has 12,611 views for Rumble across 18 videos. His channel uploaded 22 hours worth of Rumble videos, roughly 57.96% of the content that The Kiwi Dragon has uploaded to YouTube.