Level Design Breakdown | "Water Temple" Blockout
“The Water Temple” is a level I created over the course of 2 weeks. I spent the first week designing the paper prototype, core mechanics, and first blockout. The second week was spent scripting, iterating on the blockout, and later doing the architecture pass with environmental assets created by Hugo Lindgren.
My primary source of inspiration was early The Legend of Zelda games, such as Ocarina of Time (hence the theme and namesake).
Game Engine: Unreal Engine 4
Team size: 2
- 1 level designer (me)
- 1 environment artist (Hugo Lindgren)
Music by Patrick Richmond from Pixabay
0:00 Intro
0:59 Level Design Breakdown
7:00 Outro
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2022-09-12 | Level Design Showreel - 2022 |
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2022-05-11 | Water Temple - Architecture Pass & Prototype in Unreal Engine 4 |
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Other Statistics
The Legend of Zelda Statistics For Liam Forsberg
At present, Liam Forsberg has 1,020 views spread across 1 video for The Legend of Zelda, and less than an hour worth of The Legend of Zelda videos were uploaded to his channel. This is 15.81% of the total watchable video on Liam Forsberg's YouTube channel.