Level Design from Prototype to Player on Hood: Outlaws & Legends | Sumo Digital #SDC2022
Presented by James Arthur from Sumo Newcastle at Sumo Developer Conference 2022
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Hood: Outlaws & Legends was the opportunity for a small team to create a brand-new IP for Sumo. We aimed to move fast, test often, and react quickly to problems. In this talk, James will discuss the level design processes, tools and techniques used when developing the game, from the earliest days of the project until it shipped, along with some of the pitfalls the team encountered and successes they achieved along the way.
Key takeaways:
• Learn about the design and level design processes the team used on Hood at different stages of production
• Learn about some of the methods used to solve specific level design problems that they encountered
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