Level Design of Metroid Dread - How Dread Secretly Guides You

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This time we examine the level design of Metroid Dread. In particular a few of its design principles.
And yes, we talk about the Jaffe room.

Other videos referenced here:
https://youtu.be/4OZqmWB0wXo
https://youtu.be/7noxyKs4mc8
https://youtu.be/xmR2uTX2gQY

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0:00 - Intro
0:36 - General design ideas compared to Zelda
6:48 - Dungeons, Overworld, Locks, & Keys
9:45 - Process of Elimination in Artaria
11:36 - The Point of No Return
17:16 - The Jaffe Room
24:24 - Environmental context
25:58 - Fighting Corpius
26:30 - Segway
27:44 - Satisfaction Through Suffering
31:07 - Conclusion


#MetroidDread #Metroid #GameDesign




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Tags:
Metroid Dread
level design
Artatia
Artaria
David Jaffe
Jaffe controversy
Metroidvania
Metroid series
Samus
Samus Aran
Nintendo
Mercury Steam
GOTY
Game of the year
game awards
best action adventure
is metroid dread good
Tutorial
walkthrough
Guide
David Jaffe Metroid Dread



Other Statistics

Metroid Dread Statistics For CaptBurgerson

At present, CaptBurgerson has 21,353 views spread across 9 videos for Metroid Dread, with approximately 12 hours of Metroid Dread video on his channel. This makes up 1.18% of the content that CaptBurgerson has uploaded to YouTube.