LiDAR point cloud support | Feature Highlight | Unreal Engine

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In Unreal Engine 4.25 we’ve added support for importing, visualizing, editing, and interacting with point clouds acquired from laser scanning devices. This enables design vis specialists, manufacturers, set designers, and builders to aggregate and use huge datasets captured from the real world. Point clouds can be used to visualize locations and to give accurate context to newly designed elements.
Find out more about what's new in Unreal Engine 4.25: https://www.unrealengine.com/en-US/release-notes




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Development
UE4.25
LiDAR
point clouds