
Demystifying Soft Object References | Inside Unreal
This week Christian Allen will provide an overview of Hard & Soft Object references in Blueprints, why the differences are important to know about, and how you can utilize Soft Object references in your project to help with memory management.
Watch Inside Unreal live at twitch.tv/unrealengine, Thursdays @ 2PM ET
DISCUSSION THREAD
https://forums.unrealengine.com/unreal-engine/events/1759043
TRANSCRIPT
https://epicgames.box.com/s/9qqwbnb5xnkbk7ukevslebj9yt1wo4xc
NEWS
A first look at Unreal Engine 5
https://www.unrealengine.com/blog/a-first-look-at-unreal-engine-5
Epic Online Services featuring Epic Account and Game Services
https://www.unrealengine.com/blog/epic-online-services-featuring-epic-account-and-game-services
With top-notch visuals and design, Lies Beneath pushes the boundaries of the Oculus Quest
https://www.unrealengine.com/developer-interviews/with-top-notch-visuals-and-design-lies-beneath-pushes-the-boundaries-of-the-oculus-quest
Exploring the depths of the new Sky Atmosphere system
https://www.unrealengine.com/blog/exploring-the-depths-of-the-new-sky-atmosphere-system
COMMUNITY SPOTLIGHTS
The Invitation
https://the-invitation-game.com/
Dogfight
https://www.samuelwalsh.co.uk/work/dogfight
Ruth’s Journey
http://niftyllamagames.com/ruthsjourney/
**TIMESTAMPS**
00:00 Countdown Video
04:51 News
07:41 Karma Earners
08:00 Community Spotlights
09:36 Stream Introduction
09:50 Important News
13:09 Epic Online Services
15:33 Demystifying Soft Object Reference Overview
19:50 Demonstration
23:05 Blueprint Example Overview
30:50 Unloading objects and Garbage Collection
33:26 Demonstration and Information
36:01 Hierarchal Nature of Blueprints
40:06 Reducing overhead
47:41 Accessing Data and Workflow
53:00 Questions and Answers
1:24:15 Information and Stream Wrap Up
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