Life Is Strange [ Xbox One ] Part 1 Playthrough
Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. It is available for Linux, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, and consists of five episodes released periodically throughout 2015.The game's plot focuses on Max Caulfield, a photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. After having foreseen an approaching storm, Max must take on the responsibility to prevent it from destroying her town. The player's actions will adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Fetch quests and making environmental changes represent the forms of puzzle solving in addition to using branching choices for conversation.
Development of Life Is Strange began in April 2013. It was formed with an episodic format in mind, for reasons both financial and creative. The developers conducted field research on the setting by travelling to the Pacific Northwest, and subverted known archetypes to make the characters. Player feedback influenced the adjustments made to the episodes. Story and character arc serve as the central point in the game rather than traditional graphic adventure tropes like point-and-click puzzles. The voice recording sessions took place in Los Angeles, California.
During its release, Life Is Strange received generally favourable reviews commending the character development, rewind game mechanic and tackling of taboo subjects. It won the BAFTA Games Award for Best Story, the Peabody-Facebook Futures of Media Award and The Game Awards' Games for Impact Award. Common criticisms included the slang that was used, poor lip-syncing in earlier episodes, and tonal inconsistencies in the story. It has sold over three million copies as of May 2017. A digital series, a prequel—Before the Storm—and a sequel—Life Is Strange 2—are currently in development.
Developer(s) Dontnod Entertainment
Publisher(s)
Square Enix
Feral Interactive (OS X, Linux)
Distributor(s) Square Enix
Director(s)
Raoul Barbet
Michel Koch
Producer(s) Luc Baghadoust
Designer(s)
Baptiste Moisan
Sebastien Judit
Sebastien Gaillard
Artist(s)
Michel Koch
Kenny Laurent
Amaury Balandier
Writer(s)
Christian Divine
Jean-Luc Cano
Composer(s) Jonathan Morali
Engine Unreal Engine 3
Platform(s)
Linux
Microsoft Windows
OS X
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
Episode 1
WW: 30 January 2015
Episode 2
WW: 24 March 2015
Episode 3
WW: 19 May 2015
Episode 4
WW: 28 July 2015
Episode 5
WW: 20 October 2015
Genre(s) Graphic adventure
Mode(s) Single-player
The player character uses the time travel game mechanic. The timer display is visible on-screen.
Players are able to rewind an event within a certain interval of time.
Life Is Strange is a graphic adventure played from a third-person view. The mechanic of rewinding time allows the player to redo any action that has been taken.[2][3] The player can examine and interact with objects, which enables puzzle solving in the form of fetch quests and making changes to the environment.[4] Items that are collected before time travelling will be kept in the inventory after the fact.
The player can explore various locations in the fictional setting of Arcadia Bay and communicate with non-playable characters.[6][7] Dialogue exchanges can be rewound while branching options are used for conversation.[8][9] Once an event is reset, the details provided earlier are permitted to avail themselves in the future.[10] In some instances, choices in dialogue will alter and affect the story through short or long-term consequences.[11] For each one of the choices, something good in the short-term could turn out worse later.
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