Lighting with Unreal Engine Masterclass | Unreal Dev Day Montreal 2017 | Unreal Engine
The session by Lead Artist Jerome Platteaux will focus on the different ways to light a project in Unreal Engine and covers the basics of Physically Based Rendering and how to choose between the forward and the deferred render. The session also explains Baked Lighting with Lightmass, Dynamic lighting and Image based lighting while highlighting the advantages for each technique.
(00:09) - Overview
(01:06) - Target Media & Hardware
(04:24) - Deferred vs. Forward Rendering
(06:54) - Preparing Assets & Scenes for Lighting
(12:56) - Static vs. Dynamic Lighting
(14:23) - Default Light Baking Setup
(18:01) - Lighting Types
(18:55) - Lightmass Settings & Lightmass Portals
(25:53) - Lighting Scenarios
(28:58) - Distance Fields
(33:31) - Image Based Lighting
(37:26) - Shadow Maps
(44:40) - Reflections
(47:11) - Upcoming Features
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