Paragon Character Texturing Pipeline | Unreal Dev Day Montreal 2017 | Unreal Engine
In this Unreal Dev Day Montreal presentation, Technical Artist Harrison Moore goes through the texturing pipeline used on Paragon from start to finish, breaking down the steps and techniques the team uses to texture hyper-realistic characters in UE4.
(00:09) - Intro & Paragon Workflow
(04:55) - Material Functions
(10:13) - Inside the Material Function Editor
(14:42) - Masking Sets
(17:03) - Using Substance Painter as a Master File
(24:08) - Making a Skin in UE4
(29:48) - Subsurface Scattering
(36:50) - Specular/Roughness Maps
(40:19) - Q&A
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