Lightning Strike FX | Part 9 | Terrain-Adaptive VAT

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Published on ● Video Link: https://www.youtube.com/watch?v=37emKWgWl88



Duration: 17:45
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Lesson: https://www.sidefx.com/tutorials/lightning-strike-attack-fx/

Use VEX and a grid in Houdini to bake u, v, and time data into first frame color textures. With Blueprints of our character we will create a Render Target Camera that takes a depth image that we can use to sample each piece’s starting and landing depths. Interpolating the depths during the “lifespan” of a piece allows us to correctly offset the piece’s height at any given time.