Little Nightmares II Ending is INSANE (Part 3)

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Little Nightmares II Ending is INSANE (Part 3)

Welcome back to the channel! Today I'm continuing my playthrough of Little Nightmares II. This video will cover the final two chapters of the games. I've never played any of these games, but I've always heard they're really good, so I figured it was time to check one of them out. I know it's weird to start with the second one, but it's available on Game Pass, so that's what I'm going with for now. If I enjoy this one and it does well, I'll do a playthrough for the first one and then the third one when it comes out in October. Don't forget to like the video and subscribe for more horror games!

A boy wakes up alone in the woods surrounded by the husks of burnt-out televisions. After stumbling through traps and pitfalls in the wilderness, he finds a girl locked in the basement of a dark and terrible house with only a music box to keep her company.

This is their story.

You play as Mono, the boy traveling with Six, his enigmatic companion. Although they never knew each other before their story began, they must find a way to cooperate as they try to survive the terrors and secrets of the Pale City.

Mono can call Six to summon her, but she is also quite independent and observant. Pay attention to her cues and work together to open hidden trapdoors, climb giant furniture, and, if you’re feeling a little scared, hold hands as you both navigate a world never meant for children.

00:00 - Intro
00:42 - The Pale City
1:00:20 - The Signal Tower
01:26:01 - Final Thoughts

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