Livestream 3, Day 2 | Unreal Fest 2025

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Published on ● Video Link: https://www.youtube.com/watch?v=R7UvHzhDO-4



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Big thank you to LithiumLogica for the great timestamps!
00:00 Start
00:18:40 Crafting Larger-than-Life Personas with MetaHumans and AI Tools
01:48:30 Rigging for Animators in Unreal Engine
03:03:50 Creating Shorts and Cinematics as a Solo Creator
05:18:40 State of Virtual Production
06:48:55 25 Ways to Stylize a Project in Unreal Engine
08:03:30 Real-Time Audiovisual Mechanics: An Epic Chat with deadmau5

Day 2 Livestream Schedules - following days can be found here: https://www.unrealengine.com/en-US/events/unreal-fest-orlando-2025

Livestream 3 (You're here!)
9:00 AM - 10:00 AM ET | Crafting Larger-than-Life Personas with Metahumans & AI Tools
10:30 AM - 11:30 AM ET | Rigging for Animators in Unreal Engine
11:45 AM - 12:45 PM ET | Creating Shorts and Cinematics as a Solo Creator
2:00 PM - 3:00 PM ET | State of Virtual Production
3:30 PM - 4:30 PM ET | 25 Ways To Stylize a Project in Unreal Engine
4:45 PM - 5:45 PM ET | Real-Time Audiovisual Mechanics: An Epic Chat with deadmau5

Livestream 1 ()
9:00 AM - 10:00 AM ET | Physics Gameplay in UEFN
10:30 AM - 11:30 AM ET | Procedural Urban Environments in PCG
11:45 AM - 12:45 PM ET | New Techniques for Building UI in UEFN
2:00 PM - 3:00 PM ET | Fortnite Meets Arm ASR: Unlocking Mobile Graphics with Temporal Upscaling
3:30 PM - 4:30 PM ET | The Great Hitch Hunt: Tracking Down Every Frame Drop
4:45 PM - 5:45 PM ET | Procedural Worlds by McLaren: Automotive Visualization with PCG Content

Livestream 2 ()
9:00 AM - 10:00 AM ET | The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo
10:30 AM - 11:30 AM ET | Subculture Rendering and Calculations in Mongil: Star Dive
11:45 AM - 12:45 PM ET | Unreal Animation Framework in The Witcher 4 Unreal Engine 5 Tech Demo
2:00 PM - 3:00 PM ET | Avowed: A GPU Technical Retrospective
3:30 PM - 4:30 PM ET | Realistic and Lightweight Baked Water Simulations for Games
4:45 PM - 5:45 PM ET | Powering Up Your Projects With Scene Graph and Verse