Unreal Engine 5.6 | State of Unreal | Unreal Fest Orlando
Get a look at the new features and improvements in Unreal Engine 5.6 in this presentation from the State of Unreal at Unreal Fest Orlando.
One of our key goals for 5.6 was to empower you to build super-high-fidelity, large-scale open worlds that run smoothly at 60 FPS on current-generation consoles, high-end PCs, and modern mobile devices.
We’ve also made major strides toward a truly engine-first animation and rigging workflow, eliminating the need for DCC round-tripping, and added the ability to author MetaHumans directly within the engine, unlocking a more streamlined and efficient creative process.
Want to try out 5.6 for yourself? You can download it today: unrealengine.com/download
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