Livestream archive - Revisiting Vindicta | Guerilla warfare on Altis

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Vindicta is a dynamic cooperative guerrilla warfare scenario where your goal is to free territory from enemy occupation.

My mod list: http://www.thegeeksdayz.com/vindicta/vindicta.html

Dynamic game world. At game start everything is relatively peaceful and not all outposts are occupied by enemy, players can travel around without opposition.

Persistence of all units at all garrisons and locations (outposts, bases, roadblocks, and so on).

As player activity rises in specific area, commander AI will react by deploying quick reaction forces (QRF) and patrols, occupying outposts, constructing roadblocks, and more.

Players start only with handguns and slowly build up their guerrilla movement by capturing equipment and by recruiting civilians.

Intel discovery: actions planned by the enemy commander AI can be discovered by players through intel items or radio interception. Players can use this advance knowledge to intercept supply convoys, patrols, and attacks.

Since all enemy logistics are calculated, guerrilla tactics are the most effective way to reduce enemy forces and to deplete enemy supplies. For instance, destroying enemy transports will force enemies to either counter-attack on foot or to send support from elsewhere, until transportation is resupplied from another outpost.

At the start of a new campaign no enemy locations are known to players. They can be discovered by talking to civilians or by scouting.

A multi-level AI system which controls AI behavior from commander level down to unit level.

Undercover functionality, which calculates "suspiciousness" of players based on their behavior, clothes, stance and visibility in vehicles.

Players can deploy as many camps, outposts, and roadblocks as they need if they have enough resources. The enemy can also capture those locations.

Campaign customization: you can choose factions to fight against, and the initial number of enemies.

Who is this scenario for?
This scenario is made for small groups of players who want a challenging and realistic guerrilla experience. This is probably not for public servers, and it can be quite challenging in singleplayer.

FACTIONS
You can select one of many enemy factions to fight against. The full list can be found here:
https://vindicta-team.github.io/Vindicta-Docs/docs/factions

MAPS
See this link for the list of available maps:
https://vindicta-team.github.io/Vindicta-Docs/maps.html

GUIDE AND FREQUENTLY ASKED QUESTIONS
Check this before asking a question.[vindicta-team.github.io]
The page has information about most common problems, faction mod lists, maps, etc.

SAVING AND VERSIONS
There is custom savegame functionality in the scenario, which saves data into profile namespace (vars.arma3profile file). This file can often get damaged, but you can use FileXT addon to save game data as separate files.

REQUIRED ADDONS
The scenario requires ACE and CBA. ACE is required because some of its functionality is used in the scenario.
You can use ACE with the medical modules removed.. In this case standard arma revive component will be used.
It is also recommended to use FileXT addon to save your games, but the game mode will revert to standard saving if you don't load FileXT.

CREDITS
Authors:
Sparker: Project Lead, OOP, core framework, AI.
billw: OOP enhancements, Commander AI, tools, gameplay.
Sen: Tools, map design, addon development, several AI actions.
Marvis: Design of graphics and UI appearence, undercover system, map design.
Jeroen Not: Limited Arsenal, tools.
Sebastian: Factions, custom unit loadouts.
Jasperdoit: Factions, maps.
Matriksky: Factions, maps.

Special thanks:
Barbolani, the author for Antistasi, whose work hugely inspired us to develop this.
Stef from the Antistasi community, for sharing lots of ideas for this and for other projects.
All our contributors, who have added new maps or factions.

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