[Longplay, No Commentary] Battlezone: Combat Commander (PC, 2018) 1080p Full Play-through

[Longplay, No Commentary] Battlezone: Combat Commander (PC, 2018) 1080p Full Play-through

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Published on ● Video Link: https://www.youtube.com/watch?v=6gCdJMC9X1o



Category:
Let's Play
Duration: 8:19:44
13,990 views
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* You will notice graphical glitches and slowdowns especially in maps with weather. Not sure what's wrong with my OBS settings, or my laptop is just not cutting it. My apologies for the less than ideal viewing experience. *

Battlezone: Combat Commander is the sequel to Battlezone, originally released in 1999 for Windows. This is the remastered version released in 2018. Three decades have passed since the events in the first game, humans no longer fight each other over control of bio-metal but have experienced advancement in science and technology from utilisation of said bio-metal. Or were they?

This is essentially a different game compared to its predecessor. The single player campaign story and voice-acting are adequate. The game-play is similar in that you'll be in charge of base building and management, except there is a tech tree to adhere to, so gone are the days where you'll be able to produce the best units and weapons right off the bat. This did take away incentive to painfully tech up to produce advanced units as missions tended to finish without needing to field them, at least that's very true in SP campaign missions. Also, the removal of pilots as a resource removed a layer of strategic depth. My main criticism of this game is the AI. The AI pathfinding managed to be worse off compared to Battlezone, where AI units would just take the most direct path which and get themselves in peculiar situations more often than not, or when controlling multiple units, they would bunch up instead of fanning out intelligently. This did provide me the motivation to play the game more like a top-down strategy game for better controls (and lesser frustrations). Speaking of the controls department, it is indeed a great improvement over the predecessor as you can now group units and issue orders more easily without relying too much on line of sight in FPS mode. All in all, BZCC is not a bad game. It is just that players coming from the first Battlezone must readjust their expectations and approach when playing this game due to the steeper learning curve here. Again, I believe mods and multiplayer are the gems here, but I'm not diving into them for now.

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Specific mission timestamps:
0:00:00 Opening
0:03:18 Mission 1: This Is Not A Drill
0:16:50 Mission 2: A Simple S & R
0:25:24 Mission 3: We Have Hostiles
0:37:13 Mission 4: Too Hot
0:52:06 Mission 5: The Dark Planet
1:06:12 Mission 6: The Wormhole
1:18:40 Mission 7: Through The Looking Glass
1:29:29 Mission 8: Get Help
1:34:16 Mission 9: Rumble In The Jungle
1:48:24 Mission 10: Snow Blind
2:02:44 Mission 11: On This Ice
2:34:48 Mission 12: Counterattack
2:48:47 Mission 13: Payback
3:25:07 Mission 14: Fanning The Fire
4:02:31 Scion Mission 15: Transformation
4:25:03 Scion Mission 16: Ambush
4:37:41 Scion Mission 17: Crystals
5:10:51 Scion Mission 18: Escort
5:23:43 Scion Mission 19: An Unlikely Rescue
6:05:34 Scion Mission 20: The AAN
6:29:48 Scion Mission 21: Braddock
7:15:41 Scion Ending
7:17:12 Alternate path (Mission 14)
7:18:54 ISDF Mission 15: A Traitor's Fate
7:30:05 ISDF Mission 16: Hole In One
7:57:36 ISDF Mission 17: Core
8:16:10 ISDF Ending
8:17:40 Credits




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Battlezone
Battlezone: Combat Commander
Battlezone II: Combat Commander
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Battlezone: Combat Commander full play-through no commentary
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Battlezone II: Combat Commander full play-through
Battlezone II: Combat Commander 1080p



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