Loot Box Video Game Sound Redesign

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Published on ● Video Link: https://www.youtube.com/watch?v=884T6AMi1hc



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In this video, I'll be breaking down a redesign of a loot box in the video game World of Tanks. I'll be going over all sound sources, layers, fx, processing, and everything that went into making this redesign.


Tools used in this video (May Contain Affiliate Links):

Snap Heap: https://www.daviddumaisaudio.com/snapheap-pb
Phase Plant: https://www.daviddumaisaudio.com/ultimate
Neutron EQ: https://www.daviddumaisaudio.com/neutron-pb
Recenter: https://www.daviddumaisaudio.com/recenter
OTT: https://www.daviddumaisaudio.com/OTT
Enforcer: https://www.daviddumaisaudio.com/enforcer
Smart Limit: https://www.daviddumaisaudio.com/smartlimit
Uberloud: https://www.daviddumaisaudio.com/uberloud
Disperser: https://www.daviddumaisaudio.com/disperser
Soothe2: https://www.daviddumaisaudio.com/soothe2
Raum: https://www.daviddumaisaudio.com/raum
Vital: https://www.daviddumaisaudio.com/vital
Portal: https://www.daviddumaisaudio.com/pb-portal
Kontakt 7: https://www.daviddumaisaudio.com/kontakt


00:00 - Intro
00:34 - The 4 Elements of the Loot Box
00:56 - The latches
03:46 - The Impacts
06:03 - The Wind
09:19 - The Tonal/Musical Elements

Thanks for watching!

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About David Dumais Audio

David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.

The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.







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