Loot Is About The Journey, Not The Reward | Design Delve

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In todays episode of Design Delve JM8 delves into the reasons triple A loot has been so lackluster and how to fix it.

If you want to see more game design content a new Design Delve episode will release every other week, or you can subscribe to JM8s personal channel for similar content: https://www.youtube.com/c/JM8GameDesign


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