LoreHound.com Exclusive Interview: The Large Small PvP Aspects of Defiance

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LoreHound.com Exclusive Interview: The Large Small PvP Aspects of Defiance from Lorehound. Like this? Watch the latest episode of Lorehound on Blip! http://blip.tv/lorehound/watch

After civilization as we know it was destroyed by an alien civil war with a dash of human involvement, it?s a bit tough to survive. To make due people need to band together, help each other traverse the dangerous lands and cover each other?s back.

Given the constant barrage of incredibly valuable material falling from the sky or coming from the earth itself, the world is full of speculators. Yet, not the type willing to do their dirty work themselves. Enter player-controlled avatars and mercantile factions. Level Designer Tony Morton discusses the reason players will be doing battle in small scale instances and the massive open-world mayhem of Shadow War.

Defiance is scheduled for release in April 2013.

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Tags:
2013 releases
deathmatch
defiance
game modes
gameplay
gamescom 2012
open-world pvp
pvp
shadow war
tony morton