Lorn, 3rd year project, 2020

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https://game.speldesign.uu.se/projects/2d-games/lorn/

Some games do not follow the path of other games. They take their own way, beyond their designers’ initial meaning. Lorn uses metaphors and abstractions and needs to be experienced without prior knowledge about it in order to properly experience it. This is a super small game with a message.

Lorn was developed as a third year bachelor’s thesis project.
It was developed using Unity and Photoshop and can be played on a PC or a Mac computer. Only keyboard needed for controls.

https://vororo.itch.io/lorn







Tags:
Uppsala Universitet
Uppsala University
campus Gotland
department of game design
Gotland Game Conference
GGC
game design