LSPP God Rays URP are SUPER fast and look STUNNING

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✅ LSPP - Volumetric Lighting, God Rays, and Light Shafts

LSPP is an extremely simple, easy to use, and highly performant screenspace Volumetric Light Scattering solution targeted for lightweight hardware. In short, LSPP intelligently determines areas of potential sun occlusion on your screen. It then uses this information to generate god rays (light shafts) from the sun.

Unlike other volumetric lighting assets, LSPP only asks for three easy steps to get started:
1. Add the Renderer Feature to your Renderer
2. Drag and drop the LSPP Manager into your scene
3. That's it, you're ready to go.

By default, the asset uses the main light color as the tint for the fog. You can adjust this tint using the Sun Color Tint parameter.

In addition, there are many exposed shader parameters that enable you to achieve the exact look you are targeting.


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