Buto: Unity Volumetric Fog | Camera Layers: When you need a camera to ignore fog

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How can you configure cameras in your game to ignore Volumetric Fog using Buto?

It's easy. In the editor I've set up two cameras, one which will show the fog and one which will hide the fog. The first thing you will do is click your Buto Volumetric Fog volume, add a new layer, "Fog", and then assign the object to that layer. Then, go to the camera that you want to show the fog. Scroll down to Environment and click on the Volume Mask dropdown. Then click the Fog layer. This allows the selected camera to render volumes assigned to the Fog layer. Any other cameras in your scene will ignore the fog.

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