Lufia & the Fortress of Doom Playthrough #037, Bakku and Vicinity; Tower of Light (1/3)

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This is video #037 in my playthrough of Lufia & the Fortress of Doom. This video does not contain commentary. To view the commentary version, click here: https://youtu.be/GpChAGmAUXg

Previously, the party finally found Professor Raile Shaia after exploring Arus and the Tower of Grief. However, the boat he gave them, the Falcon, is having some leakage issues when it goes underwater. The party must find the Professor's friend, Cooper, to help get the ship fixed up. Sounds like a plan. They will start by looking in Bakku, the port town west of the lab in Carbis.

From Shaia Lab 3, Carbis, the party sails west. The port town of Bakku is located in the south of the southwestern continent (time 2:19). However, the visit here in Bakku will be brief. If they move the plot along too soon, a treasure in the next dungeon, the Tower of Light, will disappear.

The bookshelf in the house just north of the town entrance contains an Ex Potion (time 2:28). One of the northern cabinets contains an Ex Magic. Another contains a Revive.

The weapon shop sells a decent upgrade, the Gladius for the men (time 2:43).

At the armor shop, there are several good upgrades (time 3:17). There are Plate Mails, Plate Cloths, Round Shields, Round Wrists, Plate Helms, and Plate Caps. The party gets Round Wrists for both girls and a Plate Cap for Lufia.

After resting in the inn, the party leaves town (time 4:26). Along the eastern coast to the north of Bakku, they find the fourth and final Doom Island Shrine (time 5:21).

North of there, they find the entrance to a tunnel east of the Tower of Light (time 7:04). The enemies in here are pretty dangerous at this point. The Green Magi are particularly nasty.

While fighting in here, Max reaches Level 30 (time 10:52). Lufia reaches Level 29 and learns Protect. Protect increases spell resistance.

Soon thereafter, Aguro reaches Level 27 (time 11:57).

Past a toxic marsh to the east, there is a treasure chest containing a Power Potion (time 12:18). Get it now! This chest will be refilled with a Dragon Egg during one of the Dragon Egg dispersals later on, which means that this Power Potion will disappear forever.

After free rest at the Doom Island Shrine nearby, the party finds the Tower of Light (time 16:28). It is inconveniently placed, blocking the route to the town of Linze.

In the tower, the party first goes into the southwest room (time 16:32). Within, they go up the stairs to the second floor.

There, they drop down a hole (time 17:23). It takes them to a small room on the first floor where a chest contains the Undead Ring. This ring boosts damage against undead.

Then, the party drops down a hole to the basement (time 17:32). In the northwest, a chest contains a Stone Cure. In the middle of the western wall, a chest contains an Ex Potion. In the southwest, a chest contains another Ex Potion.

In the southeast, a chest contains a Hi Bomb (time 18:00). In the middle of the eastern wall, a chest contains a Spell Potion (time 18:50). In the northeast, a chest contains a Power Potion (time 19:49).

The stairway in the middle leads up to the middle of the first floor (time 20:11).

In the southeast of the first floor, the party goes through the door and then heads upstairs (time 21:22).

Up on the second floor, they again drop down through a hole to the first floor (time 22:10). In this small room, they find a chest with the Sea Ring. I would say that this boosts damage against aquatic monsters.

Afterwards, the party drops down the hole to the basement (time 22:19). Then, they head back upstairs to the first floor.

They will continue exploring the Tower of Light in the next video.

Thanks for watching!

This video is part of my Lufia & the Fortress of Doom Playthrough playlist. I am playing the SNES version of the game released in North America in 1993. I am playing on the SNES 9x emulator. All characters, story, music, artwork, and other components of this game are the property of their respective owners.

Played and recorded in SNES 9x version 1.53. Produced with Adobe Premiere Pro CS6.




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