Luigi's Mansion - Area 02 - The Crypt
AREA 02 - THE CRYPT
This video will cover everything from entering Area 02 for the first time, up until beating the Area 02 boss, 'Bogmire'. We left off at the Lab, after depositing the ghosts from Area 01. We return to the Foyer. Now that we have the pink key from beating 'Chauncey', the Area 01 boss, we can proceed through the door here that was previously blocked. As you approach, the weird stuff on the door will go away.
In this area, there is only one room accessible to us right now: a bathroom all the way in the back. After beating a few ghosts here, you'll get the key to the Ballroom. Here, you'll find six masked ghosts before facing the portrait ghosts of this room, the Flying Whirlindas. Remove their masks, before doing the usual routine.
For the portrait ghosts, you'll need to face away from them long enough for their heart to be revealed. When they're defeated, you'll receive the key to the storage room at the back of the room. Once this room is cleared of ghosts, use the exploration mode to look around. Look for a button on one of the walls and press it to expand the storage room.
In the expanded area, you'll see a poster that says 'Danger'. Use the vacuum to remove it, revealing a second button. Pressing this releases 50 hidden Boos throughout the mansion. You'll need to capture 40 of them to beat the game, but ideally 50 to get the best ending.
There's a total of 6 Boos in Area 01 and 9 in Area 02, for a total of 15. I looked very thoroughly, but I could only find 13 (I missed one in the 'Hidden Room'), so unfortunately I'll have to bat clean-up later. Anyway, in order to proceed, you'll need to capture at least 5 Boos. This should be fairly easy as there's plenty to pick from. Once you capture five, the professor will tell you to head to the Washroom and relax.
The Washroom is just to the left of the Bathroom we visited earlier. Here, Toad is crying because he dropped something in the toilet. A key to the Fortune Teller Room! Here, shine your light at the crystal ball to make Madame Clairvoya appear. She can help you find Mario if you bring her items that belonged to him. There's also a golden cheese wedge that activates a golden mouse here, so check it with the Game Boy Horror. Now head to the adjacent room.
Here, you'll earn a special item after clearing the usual ghosts, the 'Fire Elemental Medal'. Apparently even fire has ghosts and now we'll be able to suck them up and shoot out embers. Neat! Suck one up before leaving. Don't forget to also clear out the Boo here and then head back to the Fortune Teller Room. Use your new fire powers to light the candles here and make a key appear.
This is the key to the Laundry Room. Head there and after giving it a thorough clearing and search, you should find Mario's hat. The south door leads to the Butler's room, but don't worry about that yet. Head back to the hallway leading to the Washroom. You should notice a floating candlestick. Light the candles to make the Butler appear. He will be startled and head to his room.
Follow him, he will eventually sit down and reveal his heart. Vacuum him up. In this room, there is a mouse hole that leads to a hidden room I missed. This will be covered in the next video. You now have the key to the conservatory, so we'll head there. Touch all the instruments to make them play. Eventually Melody the ghost will join on piano. After flinging music sheets at you, she'll reveal her heart.
In the next room, you'll face 'Mr. Luggs', a gluttonous portrait ghost. Check behind the table for another golden cheese wedge. You'll need to light the candles to get things started, then clear the ghosts that bring him more food. Finally, vacuum up his food until it runs out. Next, keep dodging his attacks until he gets tired and reveals his heart.
The next room is the kitchen. You'll need to use your fire powers to defeat some frozen ghosts. You'll gain a Water Elemental Medal, so now you'll have water powers too. Put out the burning door and now we enter the boneyard. We're almost done.
There's a large dog ghost here, but we'll first need to beat a skeleton ghost. When he's dead, he'll leave behind a ghost bone, which attracts the dog ghost and reveals its heart. When 'Spooky' the dog is cleared, his doghouse will to sparkle. Enter exploration mode and examine it. You'll be taken to the graveyard.
There's a red gem in the pipe to the right. You'll need to defeat three skeleton ghosts before finally facing the boss, Bogmire. You'll be transported to The Crypt. Bogmire clones will chase you, but you actually need to suck one up and hurl it at the purple Bogmire to reveal his heart. When he's cleared, you'll head back to the lab to deposit ghosts.
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