Luke Crane: Never Give Up
How long does it take to design a game? When is a game done? When is it time to abandon a game and move? In 2005, I began work on a game called in Inheritance. Now, in 2017, we’re finally shipping the game. What happened in those intervening 12 years? What took so long? Was it worth it? Is the game successful? Would I do it again? I’ll walk you through one of the hardest things I’ve ever done and examine the cost—both in spirit and silver—of designing a small art game.
Luke Crane | https://kickstarter.com/
Kickstarter / Burning Wheel | United States
Luke is the Head of Games at Kickstarter. When he’s not helping creators make their games, he’s making his own. Since 2002, he’s published numerous RPGs like The Burning Wheel, Burning Empires, Mouse Guard, FreeMarket and Torchbearer. His latest game, Inheritance, is a 10-person LARP about Viking families claiming what is rightfully theirs upon the death of their patriarch.
A MAZE. http://a-maze.net
A MAZE. / Berlin http://amaze-berlin.de
Twitter http://twitter.com/amazefest
Facebook http://facebook.com/amaze.festival
Video recording by SAE http://sae.edu
Video editing by Nomi http://www.thenomi.com