Macross - MSX - Gameplay Up to scene 3

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Macross for MSX
Gameplay Up to scene 3

Game Information from Moby Games

Released 1985
Publishers: Bothtec, Inc. / Eaglesoft
Developers: Alex Bros
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Vehicular: Mecha / giant robot / Space flight
Setting: Sci-fi / futuristic
Misc: Licensed

Macross: Countdown (released outside of Japan as just Macross) is a side-scrolling shoot'em up based on the classic anime series. Players control a Valkyrie fighter that launches from the Macross to rescue Lynn Minmay from the Zentradi. Many waves of enemies must be overcome by evading or shooting at them. A radar at the bottom of the screen displays incoming enemies and obstacles. As in the series, the Valkyrie can transform into one of three different modes, but cannot fire any weapons while transforming: in Fighter mode, it is fast and maneuverable. Speed and maneuverability are lower in Gerwalk mode, which can be useful for getting through tight spots. In Battroid mode, the Valkyrie's projectiles are self-seeking. Only in Fighter and Gerwalk modes, the Valkyrie can launch a powerful missile spread that can take out a lot of enemies at once. The spread is limited to three firings per wave, though.







Tags:
save all bits
gameplay
retrogame
retrogamming
msx
msx 2
msx2
msx 2+
msx2+
konami
8 bits
1985